(urgent) Write an article entitled 'Virtual games are a reality.'

 Virtual world or cyberspace is an environment using computer technology to create a simulated, three-dimensional world that a user can manipulate and explore while feeling as if he were in that world. In a virtual reality environment, the user experiences the feeling of being inside and a part of that world. He is also able to interact with his environment in meaningful ways. Virtually real environment has benefited the health care industry. The doctors use virtual reality products to treat phobias, addictions and other mental health needs.

However, some psychologists are concerned that virtual reality games could psychologically affect a player. They suggest that these games place a player in violent situations, particularly as the perpetuator of violence and could result in the user becoming desensitised. Some psychologists also believe that these games can lead to cyber addiction. There have been several news stories of gamers neglecting their real lives for their online, in-game presence.

Another rising concern is about criminal acts. In a virtual game, defining a criminal act has been problematic. At what point can authorities charge a person with a real crime for actions within a virtual game? Studies indicate that people can have real physical and emotional reactions to stimuli within a virtual game. Thus, it’s quite possible that a victim of a virtual attack could feel real emotional trauma. Can the attacker be punished for causing real-life distress? We don’t have answers to these questions yet.

 

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Virtual reality games are becoming very popular with many teenagers who love the graphics, animations and best of all, being able to talk to others. After all, what could be better than the chance to interact with top end technology and without any adults to get in the way?

These games are available for Xbox 360, PS2 and 3 as well as the Mac and PC so whatever console you use there is a VR game for that. This is pretty cool when you think about it.

This section talks about the different types of virtual reality games which also includes virtual worlds. You are probably familiar with Second Life but there are other virtual worlds such as Kaneva (www.kaneva.com).

These games are mostly aimed at teenagers but there are few which are designed for adults. This ensures that they dont feel left out and is a good way of getting them used to technology.

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Virtual world or cyberspace is an environment using computer technology to create a simulated, threedimensional
world that a user can manipulate and explore while feeling as if he were in that world. In a
virtual reality environment, the user experiences the feeling of being inside and a part of that world. He
is also able to interact with his environment in meaningful ways. Virtually real environment has
benefited the health care industry. The doctors use virtual reality products to treat phobias, addictions
and other mental health needs.
However, some psychologists are concerned that virtual reality games could psychologically affect a
player. They suggest that these games place a player in violent situations, particularly as the
perpetuator of violence and could result in the user becoming desensitised. Some psychologists also
believe that these games can lead to cyber addiction. There have been several news stories of
gamers neglecting their real lives for their online, in-game presence.
Another rising concern is about criminal acts. In a virtual game, defining a criminal act has been
problematic.​Studies indicate that people can have real physical and emotional reactions to stimuli within a
virtual game. Thus, it’s quite possible that a victim of a virtual attack could feel real emotional trauma.
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Virtual world or cyberspace is an environment using computer technology to create a simulated, threedimensional
world that a user can manipulate and explore while feeling as if he were in that world. In a
virtual reality environment, the user experiences the feeling of being inside and a part of that world. He
is also able to interact with his environment in meaningful ways. Virtually real environment has
benefited the health care industry. The doctors use virtual reality products to treat phobias, addictions
and other mental health needs.
However, some psychologists are concerned that virtual reality games could psychologically affect a
player. They suggest that these games place a player in violent situations, particularly as the
perpetuator of violence and could result in the user becoming desensitised. Some psychologists also
believe that these games can lead to cyber addiction. There have been several news stories of
gamers neglecting their real lives for their online, in-game presence.
Another rising concern is about criminal acts. In a virtual game, defining a criminal act has been
problematic. ​Studies indicate that people can have real physical and emotional reactions to stimuli within a
virtual game. Thus, it’s quite possible that a victim of a virtual attack could feel real emotional trauma.
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 Virtual Games Are A Reality

 

In this technology dominated world nothing is impossible. Technology advancement and IT revolution have brought in its wake many comforts, luxuries, and conveniences. Virtual Games are one of them. According www.vrs.uk  “Virtual reality gaming is where a person can experience being in a three-dimensional environment and interact with that environment during a game. This is an essential part of the game.”

 

 In the recent past, Virtual Reality Games have become quite popular. The teenagers, the children, and even the grownups are exceedingly fascinated by them. Many electronics and software development companies are providing highly entertaining games. These games are available for Xbox 360, PS2 and 3 as well as the Mac and PC so whatever console you use there is a VR game for that.

 

Max Payne, Mission IGI, Hitman, Tornado, MeBabash, Black Belt, Kyrene's Kastle, etc. are some of the names of famous virtual reality games. Technological advancement is making them more entertaining by adding new high-tech features such as virtual reality visor and gloves with bio-sensors.

 

These games have influenced our entrainment world so much. There are movies being made on them which are being liked enormously by the new generation. Movies such as Raw One, Hitman, Transcendence, etc have done quite well at Box Office collections. More and more fiction is being written on Virtual Reality Games.  In a story named ‘Virtually True’ by Paul Steward, the author beautifully describes how the consciousness of a boy named Sebastian gets trapped in the virtual world. And another boy named Michael retrieves his consciousness by winning a game.

 

May be in the future such virtual reality games will come into being as will allow the players to enter the virtual world in all dimensions. Undoubtedly virtual reality games are quite entertaining and conducive to mental development and enhanced control of one’s psychic power, however addiction to them might be detrimental to health. So, we must learn to strike a balance between outdoor games and virtual reality games.






thanks

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Virtual games are a reality because the person playing the games feel that they are a part of that particular environment, they even feel what is going on inside a game and feel to be a part of the virtual world. Virtual reality is also used by doctors and physicians these days in order to treat depression, phobias, and addictions. But this strategy has its own drawbacks because people get addicted to playing games as well and even the violent scenes in the games make the user feel uncomfortable especially kids under 18 might get affected by the scenes in the games. 
Some people react to the things going in the virtual reality negatively, when they are losing a game they get the sense of failure which results in low confidence level in a player and even some people get influenced by the things going in the game. For example, there is a car racing game, someone is playing that game all day long and if that person goes out and drives he will tend to drive faster like he did in the game, that would result in accidents and the person playing it would actually feel emotional trauma.


hope it helps >>>>
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a reporter friend of Michael learns about the adventure Michael and Sebastian have experience in the virtual world He decides to write a article under the heading virtual world a reality
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